Selene

For the second submission of the Interactive Sound Design course on my Masters I worked with Saran Walker and Scott D’arcy on Selene, a game again inspired by the settings of Italo Calvino’s Invisible Cities. In this project I focused solely on audio and audio integration and produced a complex musical score system and sound design elements which reacted dynamically with the player’s position in the world. I also fully developed the C# code to integrate the music and sound design systems. The game was well received on the course, and was a featured game on Gamejolt. In addition we were selected to present the game to Brian Eno in a workshop when he visited Edinburgh University in 2016. He was very complementary of the game.

The game can be found on Offensive Magenta Games’ Gamejolt page, HERE

A video demonstration of the FMOD project for Selene:

The soundtrack to Selene can be found here: