Octavia, The Hanged City

As part of the Interactive Sound Environments course on my Masters, I made a small game in Unity inspired by the city of Octavia in Italo Calvino’s book, Invisible Cities. I used both Unity 5 and FMOD audio middleware in order to create the environment, and this marked my my first encounter with coding in C#. The game was very well received on the course, and resulted in my joining forces with Saran Walker and Scott D’arcy for the second submission of the course,  and ultimately forming Offensive Magenta Games.

The game can be played HERE